THE SHARED REFERENCE Adventurer

Monster

Monastic Infiltrator

Outside your table’s allowed sources

Official reference · CRCotN · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
18 (Unarmored Defense)
Hit points
112 (15d8 + 45)
Speed
Walk 50 ft.
Challenge rating
6
Alignment
Any alignment
Strength
13
Dexterity
20
Constitution
16
Intelligence
15
Wisdom
17
Charisma
16
Passive Perception
16
Saving Throws
dex: +8; wis: +6
Skills
acrobatics: +8; deception: +9; perception: +6; stealth: +11
Languages
Common plus three other languages
Resistances
psychic
Condition Immunities
charmed

Traits

Guarded Mind

Spells and other effects can't read the infiltrator's thoughts or determine if the infiltrator is lying. Creatures can communicate telepathically with the infiltrator only if it allows such contact.

Unarmored Defense

While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The infiltrator makes three Unarmed Strike attacks.

Unarmed Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) force damage.

Bonus actions

Cunning Action

The infiltrator takes the Dash or Disengage action.

Reactions

Retaliating Strike

When a creature within 5 feet of the infiltrator hits or misses the infiltrator with a melee attack, the infiltrator makes one Unarmed Strike attack against the attacker.

Spellcasting

The infiltrator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):

At will: disguise self

2/day each: detect thoughts, invisibility

1/day each: dimension door, zone of truth

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