THE SHARED REFERENCE Adventurer

Monster

Moonlight Guardian

Outside your table’s allowed sources

Official reference · VEoR · 2014

Creature type
Construct
Size
Medium
Armor class
16 (natural armor)
Hit points
105 (14d8 + 42)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Unaligned
Strength
19
Dexterity
9
Constitution
16
Intelligence
6
Wisdom
12
Charisma
6
Passive Perception
11
Senses
truesight 120 ft.
Languages
understands the languages of its creator but can't speak
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison, radiant
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Immutable Form

The guardian is immune to any spell or other effect that would alter its form.

Magic Resistance

The guardian has advantage on saving throws against spells and other magical effects.

Radiant Absorption

Whenever the guardian is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage.

Actions

Multiattack

The guardian makes two Moonlight Slam attacks.

Moonlight Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 4 (1d8) radiant damage.

Moonlight Blast (Recharge 5–6)

The guardian unleashes a magical blast of moonlight in a line 60 feet long and 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw. Creatures that aren't in their true form have disadvantage on the save. On a failed save, a creature takes 22 (5d8) radiant damage, and if it isn't in its true form, it is forced into its true form and can't change forms until the end of the guardian's next turn. On a successful save, a creature takes half as much damage only.

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