THE SHARED REFERENCE Adventurer

Monster

Mordenheim's Monster

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Construct
Size
Medium
Armor class
18
Hit points
161 (19d8 + 76)
Speed
Walk 40 ft.
Challenge rating
12
Alignment
Neutral
Strength
22
Dexterity
16
Constitution
19
Intelligence
14
Wisdom
10
Charisma
5
Passive Perception
10
Initiative
+7
Saving Throws
str: +10; dex: +7
Skills
acrobatics: +7; athletics: +14
Senses
Darkvision 60 ft.
Languages
Common plus one other language
Resistances
bludgeoning, piercing, slashing
Immunities
lightning, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Greater Lightning Absorption

Whenever the monster is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt, and its Speed increases by 40 feet until the end of its next turn.

Immutable Form

The monster can't shape-shift.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The monster makes two Slam attacks and uses Crush or Throw.

Slam

Melee Attack: +10, reach 5 ft. Hit: 13 (2d6 + 6) Bludgeoning damage plus 7 (2d6) Lightning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 18) from one of two hands.

Crush

Strength Saving Throw: DC 18, one creature Grappled by the monster. Failure: 13 (2d6 + 6) Bludgeoning damage plus 7 (2d6) Lightning damage, and the target has the Restrained condition. While Restrained, the target is suffocating.

Throw

The monster throws a creature Grappled by it to a space it can see within 30 feet of itself that isn't in the air. Dexterity Saving Throw: DC 18, the creature thrown and each creature in the destination space. Failure: 13 (2d6 + 6) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.

Bonus actions

Violent Leap

The monster spends 10 feet of movement to jump to a space within 40 feet that contains one or more Medium or smaller creatures. Dexterity Saving Throw: DC 18, each creature in the monster's destination space. Failure: 14 (4d6) Bludgeoning damage, and the target has the Prone condition. Success or Failure: The target moves to the nearest unoccupied space.

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