Monster
Mordenheim's Monster
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 18
- Hit points
- 161 (19d8 + 76)
- Speed
- Walk 40 ft.
- Challenge rating
- 12
- Alignment
- Neutral
- Strength
- 22
- Dexterity
- 16
- Constitution
- 19
- Intelligence
- 14
- Wisdom
- 10
- Charisma
- 5
- Passive Perception
- 10
- Initiative
- +7
- Saving Throws
- str: +10; dex: +7
- Skills
- acrobatics: +7; athletics: +14
- Senses
- Darkvision 60 ft.
- Languages
- Common plus one other language
- Resistances
- bludgeoning, piercing, slashing
- Immunities
- lightning, poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Greater Lightning Absorption
Whenever the monster is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt, and its Speed increases by 40 feet until the end of its next turn.
Immutable Form
The monster can't shape-shift.
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The monster makes two Slam attacks and uses Crush or Throw.
Slam
Melee Attack: +10, reach 5 ft. Hit: 13 (2d6 + 6) Bludgeoning damage plus 7 (2d6) Lightning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 18) from one of two hands.
Crush
Strength Saving Throw: DC 18, one creature Grappled by the monster. Failure: 13 (2d6 + 6) Bludgeoning damage plus 7 (2d6) Lightning damage, and the target has the Restrained condition. While Restrained, the target is suffocating.
Throw
The monster throws a creature Grappled by it to a space it can see within 30 feet of itself that isn't in the air. Dexterity Saving Throw: DC 18, the creature thrown and each creature in the destination space. Failure: 13 (2d6 + 6) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.
Bonus actions
Violent Leap
The monster spends 10 feet of movement to jump to a space within 40 feet that contains one or more Medium or smaller creatures. Dexterity Saving Throw: DC 18, each creature in the monster's destination space. Failure: 14 (4d6) Bludgeoning damage, and the target has the Prone condition. Success or Failure: The target moves to the nearest unoccupied space.