THE SHARED REFERENCE Adventurer

Monster

Morgantha

Outside your table’s allowed sources

Official reference · CoS · 2014

Creature type
Fiend
Size
Medium
Armor class
17 (natural armor)
Hit points
112 (15d8 + 45)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Neutral Evil
Strength
18
Dexterity
15
Constitution
16
Intelligence
16
Wisdom
14
Charisma
16
Passive Perception
16
Skills
deception: +6; insight: +5; perception: +5; stealth: +5
Senses
darkvision 120 ft.
Languages
Abyssal, Common, Infernal, Primordial
Resistances
cold, fire, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Condition Immunities
charmed

Traits

Magic Resistance

Morgantha has advantage on saving throws against spells and other magical effects.

Night Hag Items

A night hag carries two very rare magic items that she must craft for herself. If either object is lost, the night hag will go to great lengths to retrieve it, as creating a new tool takes time and effort.

Heartstone

This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone also cures any disease. Crafting a heartstone takes 30 days.

Soul Bag

When an evil humanoid dies as a result of a night hag's Nightmare Haunting, Morgantha catches the soul in this black sack made of stitched flesh. A soul bag can hold only one evil soul at a time, and only the night hag who crafted the bag can catch a soul with it. Crafting a soul bag takes 7 days and a humanoid sacrifice (whose flesh is used to make the bag).

Actions

Claws (Hag Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Change Shape

Morgantha magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

Etherealness

Morgantha magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, Morgantha must have a heartstone in her possession.

Nightmare Haunting (1/Day)

While on the Ethereal Plane, Morgantha magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in Morgantha's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.

Innate Spellcasting

Morgantha's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: detect magic, magic missile

2/day each: plane shift (self only), ray of enfeeblement, sleep

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