Monster
Mormesk the Wraith
Outside your table’s allowed sources
Official reference · LMoP · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 13
- Hit points
- 45 (6d8 + 18)
- Speed
- Fly 60 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 6
- Dexterity
- 16
- Constitution
- 16
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 15
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Common, Infernal
- Resistances
- acid, cold, fire, lightning, thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
- Immunities
- necrotic, poison
- Condition Immunities
- charmed, grappled, paralyzed, petrified, poisoned, prone, restrained
Traits
Incorporeal Movement
The wraith can move through an object or another creature, but can't stop there.
Sunlight Sensitivity
While in sunlight, the wraith has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (3d8 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. If this attack reduces the target's hit point maximum to 0, the target dies. This reduction to the target's hit point maximum lasts until the target finishes a long rest.