Monster
Mossback Steward
Outside your table’s allowed sources
Official reference · EGW · 2014
- Creature type
- Monstrosity
- Size
- Gargantuan
- Armor class
- 17 (natural armor), 22
- Hit points
- 227 (13d20 + 91)
- Speed
- Walk 20 ft.
- Challenge rating
- 8
- Alignment
- Unaligned
- Strength
- 28
- Dexterity
- 3
- Constitution
- 25
- Intelligence
- 12
- Wisdom
- 17
- Charisma
- 5
- Passive Perception
- 10
- Saving Throws
- str: +12; con: +10
- Skills
- arcana: +5; insight: +7; nature: +5; perception: +7; persuasion: +5
- Senses
- darkvision 60 ft
- Languages
- telepathy 120 ft, understands Goblin, Common, and Primordial but can't speak
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Amphibious
Mossback Steward can breathe air and water.
Massive Frame
Mossback Steward can carry up to 20,000 pounds of weight atop its shell, but moves at half speed if the weight exceeds 10,000 pounds. Medium or smaller creatures can move underneath Mossback Steward while it's not prone.
Any creature under Mossback Steward when it falls prone is grappled (escape DC 18). Until the grapple ends, the creature is prone and restrained.
Actions
Bite
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) bludgeoning damage.
Shell Defense (Recharge 4–6)
Mossback Steward withdraws into its shell, falls prone, and gains a +5 bonus to AC. While Mossback Steward is in its shell, its speed is 0 and can't increase. Mossback Steward can emerge from its shell as an action, whereupon it is no longer prone.
Innate Spellcasting
Mossback Steward's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components.
At will: friends
1/rest: suggestion, divination