Monster
Mud Mephit
Official reference · XMM · 2024
- Creature type
- Elemental
- Size
- Small
- Armor class
- 11
- Hit points
- 13 (3d6 + 3)
- Speed
- Walk 20 ft., Fly 20 ft., Swim 20 ft.
- Challenge rating
- 1/4
- Alignment
- Neutral Evil
- Strength
- 8
- Dexterity
- 12
- Constitution
- 12
- Intelligence
- 9
- Wisdom
- 11
- Charisma
- 7
- Passive Perception
- 10
- Skills
- stealth: +3
- Senses
- Darkvision 60 ft.
- Languages
- Primordial (Aquan, Terran)
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
Traits
Death Burst
The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: The target has the Restrained condition until the end of its next turn.
Actions
Slam
Melee Attack: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.
Mud Breath (Recharge 6)
Dexterity Saving Throw: DC 11, one creature the mephit can see within 15 feet. Failure: The target has the Restrained condition until the end of the mephit's next turn.