Monster
Muiral
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 16 (natural armor)
- Hit points
- 195 (23d10 + 69)
- Speed
- Walk 50 ft.
- Challenge rating
- 13
- Alignment
- Chaotic Evil
- Strength
- 19
- Dexterity
- 11
- Constitution
- 16
- Intelligence
- 18
- Wisdom
- 13
- Charisma
- 18
- Passive Perception
- 16
- Saving Throws
- con: +8; int: +9
- Skills
- arcana: +9; athletics: +9; perception: +6; stealth: +5
- Senses
- darkvision 120 ft.
- Languages
- Common, Dwarvish, Elvish, Goblin, Undercommon
Traits
Legendary Resistance (3/Day)
If Muiral fails a saving throw, he can choose to succeed instead.
Actions
Multiattack
Muiral makes three attacks: two with his longsword and one with his sting.
Longsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.
Sting
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 9 (1d10 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Cast Cantrip
Muiral casts a cantrip.
Lunging Attack (Costs 2 Actions)
Muiral makes one longsword attack that has a reach of 10 feet.
Retreating Strike (Costs 3 Actions)
Muiral moves up to his speed without provoking opportunity attacks. Before the move, he can make one longsword attack.
Muiral is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:
Spell slots: 0: spells: dancing lights, mage hand, prestidigitation, ray of frost, shocking grasp; 1: slots: 4; spells: expeditious retreat, fog cloud, magic missile, shield; 2: slots: 3; spells: darkness, knock, see invisibility, spider climb; 3: slots: 3; spells: animate dead, counterspell, lightning bolt; 4: slots: 3; spells: greater invisibility, polymorph; 5: slots: 2; spells: animate objects, wall of force; 6: slots: 1; spells: create undead, flesh to stone; 7: slots: 1; spells: finger of death