Monster
Mummy
Official reference · XMM · 2024
- Creature type
- Undead
- Size
- Small/Medium
- Armor class
- 11
- Hit points
- 58 (9d8 + 18)
- Speed
- Walk 20 ft.
- Challenge rating
- 3
- Alignment
- Lawful Evil
- Strength
- 16
- Dexterity
- 8
- Constitution
- 15
- Intelligence
- 6
- Wisdom
- 12
- Charisma
- 12
- Passive Perception
- 11
- Saving Throws
- wis: +3
- Senses
- Darkvision 60 ft.
- Languages
- Common plus two other languages
- Immunities
- necrotic, poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
- Vulnerabilities
- fire
Actions
Multiattack
The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist
Melee Attack: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare
Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.