THE SHARED REFERENCE Adventurer

Monster

Musharib

Outside your table’s allowed sources

Official reference · ToA · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (hide armor)
Hit points
30 (4d8 + 12)
Speed
Walk 25 ft.
Challenge rating
1
Alignment
Lawful Good
Strength
13
Dexterity
13
Constitution
17
Intelligence
12
Wisdom
14
Charisma
11
Passive Perception
14
Skills
perception: +4; stealth: +3; survival: +4
Senses
darkvision 60 ft.
Languages
Common, Dwarvish
Resistances
poison

Traits

Dwarven Resilience

Musharib has advantage on saving throws against poison.

Actions

Handaxe

Melee Weapon Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Innate Spellcasting

Musharib's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:

1/day each: hunter's mark, jump, pass without trace, speak with animals, speak with plants

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