Monster
Mutated Drow
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Giant
- Size
- Huge
- Armor class
- 14 (natural armor)
- Hit points
- 200 (16d12 + 96)
- Speed
- Walk 40 ft.
- Challenge rating
- 9
- Alignment
- Neutral Evil
- Strength
- 27
- Dexterity
- 10
- Constitution
- 22
- Intelligence
- 12
- Wisdom
- 16
- Charisma
- 16
- Passive Perception
- 17
- Saving Throws
- con: +10; wis: +7; cha: +7
- Skills
- insight: +7; perception: +7
- Senses
- darkvision 120 ft.
- Languages
- Elvish, Undercommon
Traits
Keen Smell
The drow has advantage on Wisdom (Perception) checks that rely on smell.
Fey Ancestry
The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Sunlight Sensitivity
While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The drow makes two morningstar attacks.
Morningstar
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Innate Spellcasting
The drow's innate spellcasting ability is Charisma (spell save DC 15). The drow can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire