THE SHARED REFERENCE Adventurer

Monster

Mutated Drow

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Giant
Size
Huge
Armor class
14 (natural armor)
Hit points
200 (16d12 + 96)
Speed
Walk 40 ft.
Challenge rating
9
Alignment
Neutral Evil
Strength
27
Dexterity
10
Constitution
22
Intelligence
12
Wisdom
16
Charisma
16
Passive Perception
17
Saving Throws
con: +10; wis: +7; cha: +7
Skills
insight: +7; perception: +7
Senses
darkvision 120 ft.
Languages
Elvish, Undercommon

Traits

Keen Smell

The drow has advantage on Wisdom (Perception) checks that rely on smell.

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The drow makes two morningstar attacks.

Morningstar

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Innate Spellcasting

The drow's innate spellcasting ability is Charisma (spell save DC 15). The drow can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

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