THE SHARED REFERENCE Adventurer

Monster

Myconid Adult

Outside your table’s allowed sources

Official reference · WttHC · 2014

Creature type
Plant
Size
Medium
Armor class
12
Hit points
16 (3d8 + 3)
Speed
Walk 20 ft.
Challenge rating
1/2
Alignment
Lawful Neutral
Strength
10
Dexterity
10
Constitution
12
Intelligence
10
Wisdom
13
Charisma
7
Passive Perception
11
Senses
Darkvision 120 ft.
Languages
telepathy 240 ft.

Traits

Sun Sickness

While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.

Actions

Slam

Melee Attack: +2, reach 5 ft. Hit: 4 (1d8) Bludgeoning damage plus 3 (1d6) Poison damage.

Pacifying Spores (1/Day)

Constitution Saving Throw: DC 11, one creature the myconid can see within 10 feet. Failure: The target has the Stunned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Rapport Spores

The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.

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