Monster
Myconid Adult
Outside your table’s allowed sources
Official reference · WttHC · 2014
- Creature type
- Plant
- Size
- Medium
- Armor class
- 12
- Hit points
- 16 (3d8 + 3)
- Speed
- Walk 20 ft.
- Challenge rating
- 1/2
- Alignment
- Lawful Neutral
- Strength
- 10
- Dexterity
- 10
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 13
- Charisma
- 7
- Passive Perception
- 11
- Senses
- Darkvision 120 ft.
- Languages
- telepathy 240 ft.
Traits
Sun Sickness
While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.
Actions
Slam
Melee Attack: +2, reach 5 ft. Hit: 4 (1d8) Bludgeoning damage plus 3 (1d6) Poison damage.
Pacifying Spores (1/Day)
Constitution Saving Throw: DC 11, one creature the myconid can see within 10 feet. Failure: The target has the Stunned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Rapport Spores
The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.