THE SHARED REFERENCE Adventurer

Monster

Myconid Sovereign

Official reference · XMM · 2024

Creature type
Plant
Size
Large
Armor class
13
Hit points
45 (6d10 + 12)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Lawful Neutral
Strength
12
Dexterity
10
Constitution
14
Intelligence
13
Wisdom
15
Charisma
10
Passive Perception
12
Senses
Darkvision 120 ft.
Languages
telepathy 240 ft.

Traits

Sun Sickness

While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.

Actions

Multiattack

The myconid makes one Slam attack and uses Pacifying Spores.

Slam

Melee Attack: +3, reach 5 ft. Hit: 6 (2d4 + 1) Bludgeoning damage plus 5 (2d4) Poison damage.

Animating Spores (3/Day)

The myconid releases spores at a Medium or Small corpse within 5 feet of it that wasn't a Construct or an Undead. In 24 hours, the corpse rises as a Myconid Spore Servant. The corpse stays animate for 1d4 + 1 weeks or until destroyed, and it can't be animated again in this way.

Pacifying Spores

Constitution Saving Throw: DC 12, one creature the myconid can see within 10 feet. Failure: The target has the Stunned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Rapport Spores

The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.

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