Monster
Myconid Sprout
Official reference · XMM · 2024
- Creature type
- Plant
- Size
- Small
- Armor class
- 10
- Hit points
- 3 (1d6)
- Speed
- Walk 10 ft.
- Challenge rating
- 0
- Alignment
- Lawful Neutral
- Strength
- 8
- Dexterity
- 10
- Constitution
- 10
- Intelligence
- 8
- Wisdom
- 11
- Charisma
- 5
- Passive Perception
- 10
- Senses
- Darkvision 120 ft.
- Languages
- telepathy 240 ft.
Traits
Sun Sickness
While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.
Actions
Slam
Melee Attack: +1, reach 5 ft. Hit: 1 (1d4 - 1) Bludgeoning damage plus 2 (1d4) Poison damage.
Rapport Spores
The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.