Monster
Nagpa
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 19 (natural armor)
- Hit points
- 187 (34d8 + 34)
- Speed
- Walk 30 ft.
- Challenge rating
- 17
- Alignment
- Lawful Evil
- Strength
- 9
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 23
- Wisdom
- 18
- Charisma
- 21
- Passive Perception
- 20
- Saving Throws
- int: +12; wis: +10; cha: +11
- Skills
- arcana: +12; deception: +11; history: +12; insight: +10; perception: +10
- Senses
- truesight 120 ft.
- Languages
- Common plus up to five other languages
Traits
Corruption
As a bonus action, the nagpa targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by the nagpa until the start of the nagpa's next turn. On a successful save, the target becomes immune to the nagpa's Corruption for the next 24 hours.
Paralysis (Recharge 6)
As a bonus action, the nagpa forces each creature within 30 feet of it to succeed on a DC 20 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect.
Actions
Staff
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
The nagpa is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). A nagpa has the following wizard spells prepared:
Spell slots: 0: spells: chill touch, fire bolt, mage hand, message, minor illusion; 1: slots: 4; spells: charm person, detect magic, protection from evil and good, witch bolt; 2: slots: 3; spells: hold person, ray of enfeeblement, suggestion; 3: slots: 3; spells: counterspell, fireball, fly; 4: slots: 3; spells: confusion, hallucinatory terrain, wall of fire; 5: slots: 2; spells: dominate person, dream, geas; 6: slots: 1; spells: circle of death, disintegrate; 7: slots: 1; spells: etherealness, prismatic spray; 8: slots: 1; spells: feeblemind