THE SHARED REFERENCE Adventurer

Monster

Nagpa

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Humanoid
Size
Medium
Armor class
19 (natural armor)
Hit points
187 (34d8 + 34)
Speed
Walk 30 ft.
Challenge rating
17
Alignment
Lawful Evil
Strength
9
Dexterity
15
Constitution
12
Intelligence
23
Wisdom
18
Charisma
21
Passive Perception
20
Saving Throws
int: +12; wis: +10; cha: +11
Skills
arcana: +12; deception: +11; history: +12; insight: +10; perception: +10
Senses
truesight 120 ft.
Languages
Common plus up to five other languages

Traits

Corruption

As a bonus action, the nagpa targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by the nagpa until the start of the nagpa's next turn. On a successful save, the target becomes immune to the nagpa's Corruption for the next 24 hours.

Paralysis (Recharge 6)

As a bonus action, the nagpa forces each creature within 30 feet of it to succeed on a DC 20 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect.

Actions

Staff

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Spellcasting

The nagpa is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). A nagpa has the following wizard spells prepared:

Spell slots: 0: spells: chill touch, fire bolt, mage hand, message, minor illusion; 1: slots: 4; spells: charm person, detect magic, protection from evil and good, witch bolt; 2: slots: 3; spells: hold person, ray of enfeeblement, suggestion; 3: slots: 3; spells: counterspell, fireball, fly; 4: slots: 3; spells: confusion, hallucinatory terrain, wall of fire; 5: slots: 2; spells: dominate person, dream, geas; 6: slots: 1; spells: circle of death, disintegrate; 7: slots: 1; spells: etherealness, prismatic spray; 8: slots: 1; spells: feeblemind

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