THE SHARED REFERENCE Adventurer

Monster

Nalfeshnee

Official reference · MM · 2014

Creature type
Fiend
Size
Large
Armor class
18 (natural armor)
Hit points
184 (16d10 + 96)
Speed
Walk 20 ft., Fly 30 ft.
Challenge rating
13
Alignment
Chaotic Evil
Strength
21
Dexterity
10
Constitution
22
Intelligence
19
Wisdom
12
Charisma
15
Passive Perception
11
Saving Throws
con: +11; int: +9; wis: +6; cha: +7
Senses
truesight 120 ft.
Languages
Abyssal, telepathy 120 ft.
Resistances
cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
poisoned

Traits

Magic Resistance

The nalfeshnee has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Horror Nimbus (Recharge 5–6)

The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

Teleport

The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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