THE SHARED REFERENCE Adventurer

Monster

Nalfeshnee

Official reference · XMM · 2024

Creature type
Fiend
Size
Large
Armor class
18
Hit points
184 (16d10 + 96)
Speed
Walk 20 ft., Fly 30 ft.
Challenge rating
13
Alignment
Chaotic Evil
Strength
21
Dexterity
10
Constitution
22
Intelligence
19
Wisdom
12
Charisma
15
Passive Perception
11
Initiative
+5
Saving Throws
con: +11; int: +9; wis: +6; cha: +7
Senses
Truesight 120 ft.
Languages
Abyssal; telepathy 120 ft.
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
frightened, poisoned

Traits

Demonic Restoration

If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The nalfeshnee makes three Rend attacks.

Rend

Melee Attack: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.

Teleport

The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Bonus actions

Horror Nimbus (Recharge 5–6)

Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee's Horror Nimbus for 24 hours.

Reactions

Pursuit

Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.

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