Monster
Narth Tezrin
Outside your table’s allowed sources
Official reference · SKT · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12
- Hit points
- 18 (4d8)
- Speed
- Walk 30 ft.
- Alignment
- Chaotic Good
- Strength
- 10
- Dexterity
- 15
- Constitution
- 10
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 16
- Skills
- insight: +4; investigation: +3; perception: +6; persuasion: +5
- Languages
- Common, Dwarvish
Traits
Cunning Action
On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.
Roleplaying Information
Narth sells gear to adventurers, and he also has an adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runs a business with his partner Alaestra and knows she wouldn't forgive him if he ran off and never returned.
Ideal: "The bigger the risk, the greater the reward."
Bond: "I adore my colleague Alestra, and I'd like to do something to impress her."
Flaw: "I'll risk life and limb to become a legend.-"
Actions
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Narth carries twenty crossbow bolts.