Monster
Necromancer Wizard
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 110 (20d8 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 9
- Alignment
- Any alignment
- Strength
- 9
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 17
- Wisdom
- 12
- Charisma
- 11
- Passive Perception
- 11
- Saving Throws
- int: +7; wis: +5
- Skills
- arcana: +7; history: +7
- Languages
- any four languages
- Resistances
- necrotic
Actions
Multiattack
The necromancer makes three Arcane Burst attacks.
Arcane Burst
Melee Spell Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.
Bonus actions
Summon Undead (1/Day)
The necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.
Reactions
Grim Harvest (1/Turn)
When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.
The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
At will: dancing lights, mage hand, prestidigitation
2/day each: bestow curse, dimension door, mage armor, web
1/day each: circle of death