THE SHARED REFERENCE Adventurer

Monster

Necromancer Wizard

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
110 (20d8 + 20)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Any alignment
Strength
9
Dexterity
14
Constitution
12
Intelligence
17
Wisdom
12
Charisma
11
Passive Perception
11
Saving Throws
int: +7; wis: +5
Skills
arcana: +7; history: +7
Languages
any four languages
Resistances
necrotic

Actions

Multiattack

The necromancer makes three Arcane Burst attacks.

Arcane Burst

Melee Spell Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Bonus actions

Summon Undead (1/Day)

The necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.

Reactions

Grim Harvest (1/Turn)

When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.

Spellcasting

The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

At will: dancing lights, mage hand, prestidigitation

2/day each: bestow curse, dimension door, mage armor, web

1/day each: circle of death

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