THE SHARED REFERENCE Adventurer

Monster

Nedylene

Outside your table’s allowed sources

Official reference · TftYP · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (scale mail)
Hit points
71 (13d8 + 13)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Neutral Evil
Strength
10
Dexterity
14
Constitution
12
Intelligence
13
Wisdom
17
Charisma
18
Passive Perception
16
Saving Throws
con: +4; wis: +6; cha: +7
Skills
insight: +6; perception: +6; religion: +4; stealth: +5
Senses
darkvision 120 ft.
Languages
Elvish, Undercommon

Traits

Special Equipment

Nedylene carries a staff of swarming insects.

Fey Ancestry

Nedylene has advantage on saving throws against being charmed, and magic can't put Nedylene to sleep.

Sunlight Sensitivity

While in sunlight, Nedylene has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

Nedylene makes two scourge attacks.

Scourge +2

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 17 (5d6) poison damage.

Summon Demon (1/Day)

Nedylene attempts to magically summon a yochlol with a 30 percent chance of success. If the attempt fails, Nedylene takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

Innate Spellcasting

Nedylene's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Spellcasting

Nedylene is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). Nedylene has the following cleric spells prepared:

Spell slots: 0: spells: guidance, poison spray, resistance, spare the dying, thaumaturgy; 1: slots: 4; spells: animal friendship, cure wounds, detect poison and disease, ray of sickness; 2: slots: 3; spells: lesser restoration, protection from poison, web; 3: slots: 3; spells: conjure animals (2 giant spiders), dispel magic; 4: slots: 3; spells: divination, freedom of movement; 5: slots: 2; spells: insect plague, mass cure wounds

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