Monster
Needle Lord
Outside your table’s allowed sources
Official reference · MFF · 2014
- Creature type
- Plant
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 45 (6d10 + 12)
- Speed
- Walk 40 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 11
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 15
- Charisma
- 12
- Passive Perception
- 14
- Skills
- athletics: +6; perception: +4; stealth: +2
- Senses
- blindsight 30 ft.
- Languages
- Sylvan
- Condition Immunities
- blinded, deafened, exhaustion
Traits
Needle Defense
Each time a creature makes a melee attack against a needle lord, it takes 2 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage.
Actions
Multiattack
The nettle lord makes 2 raking vine attacks.
Needle Volley
The needle lord makes up to 1d6 needle attacks, but it cannot attack the same target more than twice during its turn.
Raking Vine
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target takes 11 piercing damage at the start of each of its turns. The needle lord has two raking vines, each of which can grapple only one target.
Needle
Ranged Weapon Attack: +2 to hit, range 60 ft., one target. Hit: 2 (1d4) piercing damage.