Monster
Neogi Pirate
Outside your table’s allowed sources
Official reference · BAM · 2014
- Creature type
- Aberration
- Size
- Small
- Armor class
- 16 (breastplate)
- Hit points
- 33 (6d6 + 12)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 3
- Alignment
- Lawful Evil
- Strength
- 6
- Dexterity
- 15
- Constitution
- 14
- Intelligence
- 13
- Wisdom
- 12
- Charisma
- 15
- Passive Perception
- 13
- Skills
- perception: +3; stealth: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Deep Speech, Undercommon
Traits
Mental Fortitude
The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.
The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack
The neogi makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.