THE SHARED REFERENCE Adventurer

Monster

Neronvain

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Official reference · RoT · 2014

Creature type
Humanoid
Size
Medium
Armor class
17
Hit points
117 (18d8 + 36)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Neutral Evil
Strength
8
Dexterity
17
Constitution
15
Intelligence
16
Wisdom
13
Charisma
18
Passive Perception
15
Saving Throws
con: +5; wis: +4
Skills
arcana: +6; perception: +4
Senses
darkvision 60 ft.
Languages
Common, Draconic, Elvish, Infernal
Immunities
poison
Condition Immunities
charmed, frightened, poisoned

Traits

Draconic Majesty

Neronvain adds his Charisma bonus to his AC (included).

Fey Ancestry

Magic can't put Neronvain to sleep.

Actions

Multiattack

Neronvain makes two attacks, either with his shortsword or Eldritch Arrow.

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 13 (3d8) poison damage.

Eldritch Arrow

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d10) force damage plus 9 (2d8) poison damage.

Poisonous Cloud (2/Day)

Poison gas fills a 20-foot-radius sphere centered on a point Neronvain can see within 50 feet of him. The gas spreads around corners and remains until the start of Neronvain's next turn. Each creature that starts its turn in the gas must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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