THE SHARED REFERENCE Adventurer

Monster

Nerozar the Defeated

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Undead
Size
Large
Armor class
15 (natural armor)
Hit points
93 (11d10 + 33)
Speed
Fly 20 ft. (hover)
Challenge rating
5
Alignment
Neutral Evil
Strength
10
Dexterity
8
Constitution
16
Intelligence
3
Wisdom
8
Charisma
5
Passive Perception
9
Saving Throws
wis: +2
Senses
darkvision 60 ft.
Languages
understands Deep Speech and Undercommon but can't speak
Immunities
poison
Condition Immunities
poisoned, prone

Traits

Undead Fortitude

If damage reduces Nerozar to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Nerozar drops to 1 hit point instead.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

Eye Ray

Nerozar uses a random magical eye ray, choosing a target that it can see within 60 feet of it.

  • 1. Paralyzing Ray: The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • 2. Fear Ray: The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • 3. Enervation Ray: The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.
  • 4. Telekinetic Ray: If the target is a creature, it must succeed on a DC 14 Strength saving throw, or Nerozar moves it up to 30 feet in any direction. It is restrained by the ray's telekinetic grip until the start of Nerozar's next turn or until Nerozar is incapacitated. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. Nerozar can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or container.

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