THE SHARED REFERENCE Adventurer

Monster

Nezznar the Black Spider

Outside your table’s allowed sources

Official reference · LMoP · 2014

Creature type
Humanoid
Size
Medium
Armor class
11, 14
Hit points
27 (6d8)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Neutral Evil
Strength
9
Dexterity
13
Constitution
10
Intelligence
16
Wisdom
14
Charisma
13
Passive Perception
14
Saving Throws
int: +5; wis: +4
Skills
arcana: +5; perception: +4; stealth: +3
Senses
darkvision 120 ft.
Languages
Elvish, Undercommon

Traits

Special Equipment

Nezznar has a spider staff.

Fey Ancestry

Nezznar has advantage on saving throws against being charmed, and magic can't put him to sleep.

Sunlight Sensitivity

Nezznar has disadvantage on attack rolls when he or his target is in sunlight.

Actions

Spider Staff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage plus 3 (1d6) poison damage.

Innate Spellcasting

Nezznar can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire (save DC 12)

Spellcasting

Nezznar is a 4th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13; +5 to hit with spell attacks). Nezznar has the following spells prepared from the wizard's spell list:

Spell slots: 0: spells: mage hand, ray of frost, shocking grasp; 1: slots: 4; spells: mage armor, magic missile, shield; 2: slots: 3; spells: invisibility, suggestion

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