Monster
Nezznar the Black Spider
Outside your table’s allowed sources
Official reference · LMoP · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11, 14
- Hit points
- 27 (6d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral Evil
- Strength
- 9
- Dexterity
- 13
- Constitution
- 10
- Intelligence
- 16
- Wisdom
- 14
- Charisma
- 13
- Passive Perception
- 14
- Saving Throws
- int: +5; wis: +4
- Skills
- arcana: +5; perception: +4; stealth: +3
- Senses
- darkvision 120 ft.
- Languages
- Elvish, Undercommon
Traits
Special Equipment
Nezznar has a spider staff.
Fey Ancestry
Nezznar has advantage on saving throws against being charmed, and magic can't put him to sleep.
Sunlight Sensitivity
Nezznar has disadvantage on attack rolls when he or his target is in sunlight.
Actions
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage plus 3 (1d6) poison damage.
Innate Spellcasting
Nezznar can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire (save DC 12)
Nezznar is a 4th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13; +5 to hit with spell attacks). Nezznar has the following spells prepared from the wizard's spell list:
Spell slots: 0: spells: mage hand, ray of frost, shocking grasp; 1: slots: 4; spells: mage armor, magic missile, shield; 2: slots: 3; spells: invisibility, suggestion