Monster
Nezznar the Spider
Outside your table’s allowed sources
Official reference · PaBTSO · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11, 14
- Hit points
- 27 (6d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral Evil
- Strength
- 9
- Dexterity
- 13
- Constitution
- 10
- Intelligence
- 16
- Wisdom
- 14
- Charisma
- 13
- Passive Perception
- 14
- Saving Throws
- int: +5; wis: +4
- Skills
- arcana: +5; perception: +4; stealth: +3
- Senses
- darkvision 120 ft.
- Languages
- Common, Elvish, Undercommon
Traits
Special Equipment
Nezznar has a fully charged spider staff (see appendix B).
Fey Ancestry
Nezznar has advantage on saving throws to avoid or end the charmed condition on himself, and magic can't put him to sleep.
Sunlight Sensitivity
Nezznar has disadvantage on attack rolls while he or his target is in sunlight.
Actions
Multiattack
Nezznar makes two Poison Blast attacks.
Poison Blast
Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one creature. Hit: 9 (2d8) poison damage.
Nezznar casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13 unless otherwise noted):
At will: dancing lights, mage hand, spider climb (from spider staff), web (from spider staff; save DC 15)
1/day each: darkness, faerie fire, invisibility, mage armor, magic missile, suggestion