THE SHARED REFERENCE Adventurer

Monster

Nightgaunt

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Aberration
Size
Large
Armor class
16
Hit points
136 (16d10 + 48)
Speed
Walk 30 ft., Fly 40 ft.
Challenge rating
8
Alignment
Chaotic Evil
Strength
17
Dexterity
20
Constitution
16
Intelligence
13
Wisdom
16
Charisma
10
Passive Perception
13
Initiative
+8
Saving Throws
dex: +8; wis: +6
Senses
Blindsight 60 ft.
Languages
understands Deep Speech but can't speak
Resistances
lightning, poison, psychic
Condition Immunities
blinded, deafened, exhaustion

Traits

Flyby

The nightgaunt doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Actions

Multiattack

The nightgaunt makes two attacks, using Claw or Barb in any combination. It can replace one attack with a use of Ascend.

Claw

Melee Attack: +8, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 10 (3d6) Poison damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13).

Barb

Ranged Attack: +8, range 60 ft. Hit: 21 (6d6) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

Ascend

The nightgaunt flies upward in a straight line, moving up to its Fly Speed. If the nightgaunt is grappling a creature, it ignores the extra movement cost to carry the creature with it.

Bonus actions

Tickle

Wisdom Saving Throw: DC 16, one creature Grappled by the nightgaunt. Failure: The target has the Incapacitated condition until the start of the nightgaunt's next turn.

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