THE SHARED REFERENCE Adventurer

Monster

Nightmare Beast

Outside your table’s allowed sources

Official reference · MCV1SC · 2014

Creature type
Monstrosity
Size
Gargantuan
Armor class
17 (natural armor)
Hit points
232 (15d20 + 75)
Speed
Walk 30 ft., Climb 30 ft.
Challenge rating
16
Alignment
Chaotic Evil
Strength
26
Dexterity
10
Constitution
21
Intelligence
9
Wisdom
12
Charisma
15
Passive Perception
11
Senses
darkvision 120 ft.
Languages
understands the languages of its creator but can't speak

Traits

Legendary Resistance (2/Day)

If the beast fails a saving throw, it can choose to succeed instead.

Siege Monster

The beast deals double damage to objects and structures.

Actions

Multiattack

The beast makes two Claw attacks and one Tusk attack.

Claw

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 14 (1d12 + 8) slashing damage, and if the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

Tusk

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Disintegration Gaze (Recharge 5–6)

The beast targets one creature it can see within 60 feet of itself. The target must make a DC 18 Constitution saving throw, taking 70 (10d6 + 40) force damage on a failed save, or half as much damage on a successful one. If this magical effect reduces the target to 0 hit points, the target is disintegrated and leaves nothing behind, except a pile of ashes plus whatever equipment it was wearing or carrying.

Bonus actions

Teleport (2/Day)

The beast magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Tusk Attack

The beast makes one Tusk attack.

Charge (Costs 2 Actions)

The beast moves up to its speed without provoking opportunity attacks, then makes two Tusk attacks.

Frightful Howl (Costs 2 Actions)

The beast howls as it exhales a cloud of magical fear gas in a 120-foot cone. Any creature in that area must succeed on a DC 18 Wisdom saving throw or be frightened of the beast for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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