Monster
Nightmare
Official reference · MM · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 13 (natural armor)
- Hit points
- 68 (8d10 + 24)
- Speed
- Walk 60 ft., Fly 90 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 18
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 13
- Charisma
- 15
- Passive Perception
- 11
- Languages
- understands Abyssal, Common, and Infernal but can't speak
- Immunities
- fire
Traits
Confer Fire Resistance
The nightmare can grant resistance to fire damage to anyone riding it.
Illumination
The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.