Monster
Nilbog
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 13 (leather armor)
- Hit points
- 7 (2d6)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Evil
- Strength
- 8
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 10
- Wisdom
- 8
- Charisma
- 15
- Passive Perception
- 9
- Skills
- stealth: +6
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin
Traits
Nilbogism
Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be charmed until the end of the creature's next turn. A creature charmed in this way must use its action praising the nilbog. The nilbog can't regain hit points, including through magical healing, except through its Reversal of Fortune reaction.
Nimble Escape
The nilbog can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Fool's Scepter
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Reactions
Reversal of Fortune
In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 1d6 hit points.
Innate Spellcasting
The nilbog's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
At will: mage hand, Tasha's hideous laughter, vicious mockery
1/day: confusion