THE SHARED REFERENCE Adventurer

Monster

Nimblewright Guard

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Creature type
Construct
Size
Medium
Armor class
16
Hit points
67 (9d8 + 27)
Speed
Walk 60 ft.
Challenge rating
3
Alignment
Neutral
Strength
12
Dexterity
18
Constitution
16
Intelligence
8
Wisdom
12
Charisma
6
Passive Perception
13
Initiative
+6
Saving Throws
dex: +6
Skills
acrobatics: +6; perception: +3
Senses
Darkvision 60 ft.
Languages
understands Common plus one other language but can't speak
Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, paralyzed, petrified, poisoned

Traits

Evasion

If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.

Actions

Multiattack

The nimblewright makes three attacks, using Scimitar or Clockwork Crossbow in any combination.

Scimitar

Melee Attack: +6, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.

Clockwork Crossbow

Ranged Attack: +6, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage.

Reactions

Parry

Trigger: The nimblewright is hit by a melee attack roll while holding a weapon. Response: The nimblewright adds 2 to its AC against that attack, potentially causing it to miss.

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