Monster
Nimblewright Hulk
Outside your table’s allowed sources
Official reference · FRAiF · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 18
- Hit points
- 104 (11d10 + 44)
- Speed
- Walk 50 ft.
- Challenge rating
- 7
- Alignment
- Neutral
- Strength
- 19
- Dexterity
- 18
- Constitution
- 19
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 6
- Passive Perception
- 17
- Initiative
- +7
- Saving Throws
- str: +7; dex: +7
- Skills
- acrobatics: +7; perception: +7
- Senses
- Darkvision 60 ft.
- Languages
- understands Common plus one other language but can't speak
- Immunities
- poison, psychic
- Condition Immunities
- charmed, exhaustion, paralyzed, petrified, poisoned
Traits
Evasion
If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.
Magic Resistance
The nimblewright has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The nimblewright makes four attacks, using Halting Slam or Radiant Ray in any combination.
Halting Slam
Melee Attack: +7, reach 10 ft. Hit: 15 (2d10 + 4) Bludgeoning damage, and the target's Speed is reduced to 0 until the end of its next turn.
Radiant Ray
Ranged Attack: +7, range 60 ft. Hit: 14 (4d6) Radiant damage.