THE SHARED REFERENCE Adventurer

Monster

Nimblewright Hulk

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Creature type
Construct
Size
Large
Armor class
18
Hit points
104 (11d10 + 44)
Speed
Walk 50 ft.
Challenge rating
7
Alignment
Neutral
Strength
19
Dexterity
18
Constitution
19
Intelligence
10
Wisdom
12
Charisma
6
Passive Perception
17
Initiative
+7
Saving Throws
str: +7; dex: +7
Skills
acrobatics: +7; perception: +7
Senses
Darkvision 60 ft.
Languages
understands Common plus one other language but can't speak
Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, paralyzed, petrified, poisoned

Traits

Evasion

If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.

Magic Resistance

The nimblewright has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The nimblewright makes four attacks, using Halting Slam or Radiant Ray in any combination.

Halting Slam

Melee Attack: +7, reach 10 ft. Hit: 15 (2d10 + 4) Bludgeoning damage, and the target's Speed is reduced to 0 until the end of its next turn.

Radiant Ray

Ranged Attack: +7, range 60 ft. Hit: 14 (4d6) Radiant damage.

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