Monster
Nimblewright Steed
Outside your table’s allowed sources
Official reference · FRAiF · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 16
- Hit points
- 47 (5d10 + 20)
- Speed
- Walk 60 ft.
- Challenge rating
- 2
- Alignment
- Neutral
- Strength
- 17
- Dexterity
- 18
- Constitution
- 18
- Intelligence
- 6
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 10
- Initiative
- +6
- Saving Throws
- dex: +6
- Senses
- Darkvision 60 ft.
- Languages
- understands Common plus one other language but can't speak
- Immunities
- poison, psychic
- Condition Immunities
- charmed, exhaustion, paralyzed, petrified, poisoned
Traits
Evasion
If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.
Actions
Hooves
Melee Attack: +6, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage. If the nimblewright moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 4 (1d8) Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.
Bonus actions
Nimble Movement