THE SHARED REFERENCE Adventurer

Monster

Nimblewright

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Official reference · WDH · 2014

Creature type
Construct
Size
Medium
Armor class
18 (natural armor)
Hit points
45 (6d8 + 18)
Speed
Walk 60 ft.
Challenge rating
4
Alignment
Unaligned
Strength
12
Dexterity
18
Constitution
17
Intelligence
8
Wisdom
10
Charisma
6
Passive Perception
12
Saving Throws
dex: +6
Skills
acrobatics: +8; perception: +2
Senses
darkvision 60 ft.
Languages
understands one language known to its creator but can't speak
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
exhaustion, frightened, petrified, poisoned

Traits

Magic Resistance

The nimblewright has advantage on saving throws against spells and other magical effects.

Magic Weapons

The nimblewright's weapon attacks are magical.

Repairable

As long as it has at least 1 hit point remaining, the nimblewright regains 1 hit point when a mending spell is cast on it.

Sure-Footed

The nimblewright has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack

The nimblewright makes three attacks: two with its rapier and one with its dagger.

Rapier

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Dagger

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Or Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Reactions

Parry

The nimblewright adds 2 to its AC against one melee attack that would hit it. To do so, the nimblewright must see the attacker and be wielding a melee weapon.

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