Monster
Nivix Cyclops
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Giant
- Size
- Large
- Armor class
- 14 (half plate armor)
- Hit points
- 115 (10d10 + 60)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Unaligned
- Strength
- 24
- Dexterity
- 9
- Constitution
- 22
- Intelligence
- 7
- Wisdom
- 10
- Charisma
- 9
- Passive Perception
- 10
- Saving Throws
- con: +9; wis: +3
- Senses
- darkvision 60 ft.
- Languages
- Common, Giant
- Immunities
- poison, psychic
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
The cyclops has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The cyclops makes two slam attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.
Reactions
Spell Vitalization
Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without provoking opportunity attacks. It can then make one slam attack against a target of its choice.