THE SHARED REFERENCE Adventurer

Monster

Nivix Cyclops

Outside your table’s allowed sources

Official reference · GGR · 2014

Creature type
Giant
Size
Large
Armor class
14 (half plate armor)
Hit points
115 (10d10 + 60)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Unaligned
Strength
24
Dexterity
9
Constitution
22
Intelligence
7
Wisdom
10
Charisma
9
Passive Perception
10
Saving Throws
con: +9; wis: +3
Senses
darkvision 60 ft.
Languages
Common, Giant
Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Magic Resistance

The cyclops has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The cyclops makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Reactions

Spell Vitalization

Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without provoking opportunity attacks. It can then make one slam attack against a target of its choice.

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