Monster
Nixylanna Vidorant
Outside your table’s allowed sources
Official reference · KftGV · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (studded leather)
- Hit points
- 78 (12d8 + 24)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Chaotic Neutral
- Strength
- 11
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 13
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 13
- Saving Throws
- dex: +6; int: +4
- Skills
- acrobatics: +6; deception: +3; perception: +3; stealth: +9
- Languages
- Thieves' cant plus any two languages
- Resistances
- poison
Traits
Assassinate
During its first turn, Nixylanna Vidorant has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Nixylanna Vidorant scores against a surprised creature is a critical hit.
Evasion
If Nixylanna Vidorant is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Nixylanna Vidorant instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn)
Nixylanna Vidorant deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Nixylanna Vidorant that isn't incapacitated and Nixylanna Vidorant doesn't have disadvantage on the attack roll.
Actions
Multiattack
Nixylanna Vidorant makes two shortsword attacks.
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.