Monster
Noble Prodigy
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 16
- Hit points
- 148 (27d8 + 27)
- Speed
- Walk 30 ft.
- Challenge rating
- 10
- Alignment
- Neutral
- Strength
- 8
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 15
- Wisdom
- 14
- Charisma
- 19
- Passive Perception
- 16
- Initiative
- +7
- Saving Throws
- dex: +7; con: +5; wis: +6; cha: +8
- Skills
- perception: +6; persuasion: +8
- Languages
- Common plus two other languages
Actions
Multiattack
The noble makes three Beguiling Strike attacks.
Beguiling Strike
Melee Ranged Attack: +8, reach 5 ft. or range 60 ft. Hit: 18 (4d6 + 4) Psychic damage, and the target has the Charmed condition until the start of the noble's next turn.
The noble casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: Mage Armor (included in AC), Mage Hand, Minor Illusion
1/day each: Befuddlement, Detect Thoughts, Fly, Scrying, Shatter (level 7 version)
Shield (2/Day)
The noble casts Shield in response to that spell's trigger, using the same spellcasting ability as Spellcasting.
2/day: Shield