Monster
Noska Ur'gray
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11 (leather armor)
- Hit points
- 32 (5d8 + 10)
- Speed
- Walk 25 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral Evil
- Strength
- 15
- Dexterity
- 11
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 11
- Passive Perception
- 10
- Skills
- intimidation: +2
- Senses
- darkvision 60 ft.
- Languages
- Common, Dwarvish
- Resistances
- poison
Traits
Pack Tactics
Noska has advantage on an attack roll against a creature if at least one of Noska's allies is within 5 feet of the creature and the ally isn't incapacitated.
Dwarven Resilience
Noska has advantage on saving throws against poison and resistance to poison damage.
Difficult Climber
Noska has disadvantage on Strength checks made to climb, due to his disability.
Actions
Multiattack
Noska makes two melee attacks.
Mace
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.