Monster
Nupperibo
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 13 (natural armor)
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 20 ft.
- Challenge rating
- 1/2
- Alignment
- Lawful Evil
- Strength
- 16
- Dexterity
- 11
- Constitution
- 13
- Intelligence
- 3
- Wisdom
- 8
- Charisma
- 1
- Passive Perception
- 11
- Skills
- perception: +1
- Senses
- blindsight 20 ft. (blind beyond this radius)
- Languages
- understands Infernal but can't speak
- Resistances
- acid, cold
- Immunities
- fire, poison
- Condition Immunities
- blinded, charmed, frightened, poisoned
Traits
Cloud of Vermin
Any creature, other than a devil, that starts its turn within 20 feet of one or more nupperibos must succeed on a DC 11 Constitution saving throw or take 5 (2d4) acid damage. A creature within the areas of two or more nupperibos makes the saving throw with disadvantage.
Driven Tracker
In the Nine Hells, the nupperibo can flawlessly track any creature that has taken damage from any nupperibo's Cloud of Vermin within the previous 24 hours.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.