Monster
Nycaloth
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Large
- Armor class
- 18
- Hit points
- 152 (16d10 + 64)
- Speed
- Walk 40 ft., Fly 60 ft.
- Challenge rating
- 9
- Alignment
- Neutral Evil
- Strength
- 20
- Dexterity
- 11
- Constitution
- 19
- Intelligence
- 12
- Wisdom
- 10
- Charisma
- 15
- Passive Perception
- 14
- Initiative
- +4
- Skills
- perception: +4; stealth: +4
- Senses
- Blindsight 60 ft.
- Languages
- Abyssal, Infernal; telepathy 60 ft.
- Resistances
- cold, fire, lightning
- Immunities
- acid, poison
- Condition Immunities
- poisoned
Traits
Fiendish Restoration
If the nycaloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in Gehenna.
The nycaloth has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The nycaloth makes two Mercurial Axe attacks.
Mercurial Axe
Melee Ranged Attack: +9, reach 10 ft. or range 30/90 ft. Hit: 18 (2d12 + 5) Slashing damage plus 10 (3d6) Force damage. The axe magically returns to the nycaloth's hand immediately after a ranged attack.
Bonus actions
Shadowy Teleport
The nycaloth has the Invisible condition for 1 minute, and it teleports up to 30 feet to an unoccupied space it can see. The condition ends early immediately after it deals damage.