Monster
Nyx-Fleece Ram
Outside your table’s allowed sources
Official reference · MOT · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 40 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 16
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 3
- Wisdom
- 13
- Charisma
- 10
- Passive Perception
- 11
Traits
Charge
If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Magic Resistance
The ram has advantage on saving throws against spells and other magical effects.
Sure-Footed
The ram has advantage on Strength and Dexterity saving throws against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage plus 3 (1d6) force damage.