THE SHARED REFERENCE Adventurer

Monster

Nyx-Fleece Ram

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Official reference · MOT · 2014

Creature type
Monstrosity
Size
Medium
Armor class
14 (natural armor)
Hit points
27 (5d8 + 5)
Speed
Walk 40 ft.
Challenge rating
1
Alignment
Unaligned
Strength
16
Dexterity
14
Constitution
12
Intelligence
3
Wisdom
13
Charisma
10
Passive Perception
11

Traits

Charge

If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Magic Resistance

The ram has advantage on saving throws against spells and other magical effects.

Sure-Footed

The ram has advantage on Strength and Dexterity saving throws against effects that would knock it prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage plus 3 (1d6) force damage.

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