THE SHARED REFERENCE Adventurer

Monster

Obmi

Outside your table’s allowed sources

Official reference · TftYP · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (studded leather)
Hit points
78 (12d8 + 24)
Speed
Walk 25 ft.
Challenge rating
8
Alignment
Lawful NX Chaotic NY Evil
Strength
16
Dexterity
16
Constitution
14
Intelligence
13
Wisdom
11
Charisma
16
Passive Perception
13
Saving Throws
dex: +6; int: +4
Skills
acrobatics: +6; deception: +3; perception: +3; stealth: +9
Senses
darkvision 60 ft.
Languages
Thieves' cant plus any two languages, Dwarvish
Resistances
poison

Traits

Assassinate

During its first turn, Obmi has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Obmi scores against a surprised creature is a critical hit.

Evasion

If Obmi is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Obmi instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn)

Obmi deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Obmi that isn't incapacitated and Obmi doesn't have disadvantage on the attack roll.

Dwarven Resilience

Obmi has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack

Obmi makes three shortsword attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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