THE SHARED REFERENCE Adventurer

Monster

Occult Initiate

Outside your table’s allowed sources

Official reference · CRCotN · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
12
Hit points
66 (12d8 + 12)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Any alignment
Strength
10
Dexterity
14
Constitution
12
Intelligence
14
Wisdom
10
Charisma
16
Passive Perception
12
Skills
arcana: +6; deception: +5; history: +4; perception: +2
Languages
Common plus one other language

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) psychic damage.

Arcane Blast (Recharge 5–6)

The initiate creates an explosion of magical force in a 20-foot-radius sphere centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) force damage and is pushed 10 feet away from the center of the area. On a successful save, it takes half as much damage and isn't pushed.

Spellcasting

The initiate casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

At will: light, mage hand

1/day each: detect magic, levitate

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