THE SHARED REFERENCE Adventurer

Monster

Oddlewin

Outside your table’s allowed sources

Official reference · BMT · 2014

Creature type
Fey
Size
Small
Armor class
13 (leather armor)
Hit points
21 (6d6)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Chaotic Neutral
Strength
8
Dexterity
14
Constitution
10
Intelligence
10
Wisdom
16
Charisma
15
Passive Perception
13
Skills
performance: +4; stealth: +6
Senses
darkvision 60 ft.
Languages
Common, Goblin, Sylvan
Condition Immunities
charmed

Traits

Fortune Teller

Oddlewin can cast the Augury spell as a ritual, using cards as the material component.

Nilbogism

Any creature that attempts to damage Oddlewin must first succeed on a DC 12 Charisma saving throw or have the charmed condition until the end of the creature's next turn. The creature must use its action praising Oddlewin.

Oddlewin can't regain hit points, including through magical healing, except through his Reversal of Fortune reaction.

Actions

Fool's Scepter

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Cloud of Cards

Oddlewin conjures magical cards that slash at the air in a 5-foot cube within 60 feet of Oddlewin until the start of Oddlewin's next turn. A creature that starts its turn in the cube or that enters that area for the first time on a turn takes 10 (4d4) slashing damage.

Bonus actions

Nimble Escape

Oddlewin takes the Disengage or Hide action.

Reactions

Reversal of Fortune

In response to another creature dealing damage to Oddlewin, Oddlewin reduces the damage to 0 and regains 9 (2d8) hit points.

Spellcasting

Oddlewin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):

At will: Mage Hand, Tasha's Hideous Laughter

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