THE SHARED REFERENCE Adventurer

Monster

Ogre Battering Ram

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Official reference · MTF · 2014

Creature type
Giant
Size
Large
Armor class
14 (ring mail)
Hit points
59 (7d10 + 21)
Speed
Walk 40 ft.
Challenge rating
4
Alignment
Chaotic Evil
Strength
19
Dexterity
8
Constitution
16
Intelligence
5
Wisdom
7
Charisma
7
Passive Perception
8
Senses
darkvision 60 ft.
Languages
Common, Giant

Traits

Siege Monster

The ogre deals double damage to objects and structures.

Actions

Bash

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage, and the ogre can push the target 5 feet away if the target is Huge or smaller.

Block the Path

Until the start of the ogre's next turn, attack rolls against the ogre have disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 16 (3d10) bludgeoning damage on a hit. Also, each enemy that tries to move out of the ogre's reach without teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 until the start of the ogre's next turn.

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