Monster
Ogre Chain Brute
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Giant
- Size
- Large
- Armor class
- 11 (hide armor)
- Hit points
- 59 (7d10 + 21)
- Speed
- Walk 40 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Evil
- Strength
- 19
- Dexterity
- 8
- Constitution
- 16
- Intelligence
- 5
- Wisdom
- 7
- Charisma
- 7
- Passive Perception
- 8
- Senses
- darkvision 60 ft.
- Languages
- Common, Giant
Actions
Fist
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Chain Smash (Recharge 6)
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must make a DC 14 Constitution saving throw or be stunned for 1 minute. The target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success.
Chain Sweep
The ogre swings its chain, and every creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.