THE SHARED REFERENCE Adventurer

Monster

Ogre Chitterlord

Outside your table’s allowed sources

Official reference · MCV4EC · 2014

Creature type
Giant
Size
Large
Armor class
12 (hide armor)
Hit points
52 (7d10 + 14)
Speed
Walk 40 ft.
Challenge rating
3
Alignment
Any alignment
Strength
19
Dexterity
10
Constitution
15
Intelligence
5
Wisdom
12
Charisma
9
Passive Perception
11
Saving Throws
wis: +3
Skills
animal handling: +3; nature: +1
Senses
darkvision 60 ft.
Languages
Common, Giant

Traits

Speak with Rats

The ogre can verbally communicate simple concepts to ordinary rats and giant rats.

Actions

Multiattack

The ogre makes two Club attacks, two Rat-Tail Whip attacks, or one of each.

Club

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Rat-Tail Whip

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and if the target is Large or smaller, it is pulled 5 feet toward the ogre.

Bonus actions

Call Rats (1/Day)

The ogre magically calls 1d4 giant rats. Each rat appears in an unoccupied space within 30 feet of the ogre that the ogre can see. The rats act as the ogre's allies, obey its spoken commands, and take their turns immediately after the ogre's turn on the same initiative count. The rats remain for 1 hour, until the ogre dies, or until the ogre dismisses them as a bonus action.

Spellcasting

The ogre casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):

At will: beast sense (rats only), druidcraft, entangle

1/day each: animal messenger (rats only), stinking cloud

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