THE SHARED REFERENCE Adventurer

Monster

Olara

Outside your table’s allowed sources

Official reference · CRCotN · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (leather armor)
Hit points
16 (3d8 + 3)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
1/2
Alignment
Neutral Good
Strength
11
Dexterity
14
Constitution
12
Intelligence
11
Wisdom
13
Charisma
11
Passive Perception
15
Skills
nature: +4; perception: +5; stealth: +6; survival: +5
Senses
darkvision 60 ft.
Languages
Any one language (usually Common)
Resistances
cold

Traits

Amphibious

Olara can breathe air and water.

Fey Ancestry

Olara has advantage on saving throws to end the charmed condition on herself, and magic can't put her to sleep.

Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack

Olara makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow

Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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