Monster
One-Eyed Shiver
Outside your table’s allowed sources
Official reference · PotA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 49 (9d8 + 9)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Evil
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 13
- Wisdom
- 13
- Charisma
- 17
- Passive Perception
- 13
- Skills
- arcana: +3; perception: +3; intimidation: +5
- Languages
- Common
- Immunities
- cold
Traits
Chilling Mist
While it is alive, the one-eyed shiver projects an aura of cold mist within 10 feet of itself. If the one-eyed shiver deals damage to a creature in this area, the creature also takes 5 (1d10) cold damage.
Actions
Dagger
Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Eye of Frost
The one-eyed shiver casts ray of frost from its missing eye. If it hits, the target is also restrained. A target restrained in this way can end the condition by using an action, succeeding on a DC 13 Strength check.
The one-eyed shiver is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
Spell slots: 0: spells: chill touch, mage hand; 1: slots: 4; spells: fog cloud, mage armor, thunderwave; 2: slots: 3; spells: mirror image, misty step; 3: slots: 2; spells: fear