THE SHARED REFERENCE Adventurer

Monster

Oni

Official reference · XMM · 2024

Creature type
Fiend
Size
Large
Armor class
17
Hit points
119 (14d10 + 42)
Speed
Walk 30 ft., Fly 30 ft. (hover)
Challenge rating
7
Alignment
Lawful Evil
Strength
19
Dexterity
11
Constitution
16
Intelligence
14
Wisdom
12
Charisma
15
Passive Perception
14
Saving Throws
dex: +3; con: +6; wis: +4; cha: +5
Skills
arcana: +5; deception: +8; perception: +4
Senses
Darkvision 60 ft.
Languages
Common, Giant
Resistances
cold

Traits

Regeneration

The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack

The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Claw

Melee Attack: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Nightmare Ray

Ranged Attack: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni's next turn.

Shape-Shift

The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Spellcasting

The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

1/day each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep

Invisibility

The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.

At will: Invisibility

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